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Handbook of Modern Sensors Physics, Designs, and Applications Amer Inst of Physics? Jacob Fraden? AmerInstofPhysics? JacobFraden? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitManufacturing? Subjects-Computers&Internet-ComputerScience-Circuitry-SolidStateCircuits? Subjects-Engineering-SpecialTopics-Measurement? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? 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Thermophototovoltaic Generation of Electricity Fourth Nrel Conference (Aip Conference Proceedings) Amer Inst of Physics? T. J. Coutts? AmerInstofPhysics? T.J.Coutts? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Medicine? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Engineering-MaterialsScience-Thermodynamics? Subjects-Engineering-Energy-Electric-Power? Subjects-Medicine-General? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? 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International Conference on Simulation in Engineering Education Proceedings of the 1994 Western Multiconference January 24-26, 1994, Radisson Tempe Mission Palms Hotel, Tempe, Arizona (Simulation Series) Society for Computer Simulation? International Conference on Simulation in Engineering Education? Charles E., Jr. Knadler? Hamid Vakilzadian? Ariz.) Scs Western Multiconference (1994 Tempe? Society for Computer Simulation? SocietyforComputerSimulation? InternationalConferenceonSimulationinEngineeringEducation? CharlesE.,Jr.Knadler? HamidVakilzadian? Ariz.)ScsWesternMulticonference(1994Tempe? SocietyforComputerSimulation? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-General? Subjects-Computers&Internet-ComputerScience-Modeling&Simulation? Subjects-Engineering-Education? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Education? Subjects-Professional&Technical-Engineering-General Proceedings of the 1997 International Conference on Simulation in Engineering Education, Iccsee 97 Society for Computer Simulation? Darush Davani? Clark C. Guest? SocietyforComputerSimulation? DarushDavani? ClarkC.Guest? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Proceedings of the International Conference on Simulation and Multimedia in Engineering Education 2000 Western Multiconference San Diego, California January 23-27, 2000 Catamaran Resort Hotel (Simulation Series, V. 32, No. 1) Society for Computer Simulation? International Conference on Simulation in Engineering Education? Hamid Vakilzadian? Chu Rang Wie? Calif.) Scs Western Multiconference (2000 San Diego? Society for Computer Simulation? SocietyforComputerSimulation? InternationalConferenceonSimulationinEngineeringEducation? HamidVakilzadian? ChuRangWie? Calif.)ScsWesternMulticonference(2000SanDiego? SocietyforComputerSimulation? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Understanding Flying (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Taylor? Paul C. Haynie? LicklePubInc? RichardL.Taylor? PaulC.Haynie? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-Miscellaneous-AirSports&Recreation? Subjects-Sports-General? Flying the Weather Map (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Collins? LicklePubInc? RichardL.Collins? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Aviation-Meteorology? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Meteorology-General? Subjects-Reference? Subjects-Science-EarthSciences-Meteorology-General? Subjects-Travel-Reference&Tips-Reference? Ifr for Vfr Pilots An Exercise in Survival (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Taylor? LicklePubInc? RichardL.Taylor? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-Miscellaneous-AirSports&Recreation? Subjects-Sports-General? The Art of Flying (Thomasson-Grant Aviation Library) Lickle Pub Inc? Robert N. Buck? LicklePubInc? RobertN.Buck? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Substores-UnknownASINs-36? Subjects-Engineering-Aerospace? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-Aerospace? Subjects-Professional&Technical-Engineering-General Subjects-Sports-General? Air Crashes What Went Wrong, Why, and What Can Be Done About It (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Collins? LicklePubInc? RichardL.Collins? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Medicine? Subjects-Engineering-General? Subjects-Medicine-Administration&Policy-PublicHealth? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Medicine-Administration&Policy-PublicHealth? Instrument Flying Refresher (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Collins? Patrick E. Bradley? LicklePubInc? RichardL.Collins? PatrickE.Bradley? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-General? Positive Flying (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Taylor? William M. Guinther? LicklePubInc? RichardL.Taylor? WilliamM.Guinther? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-Miscellaneous-AirSports&Recreation? Subjects-Sports-General? Fair-Weather Flying (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Taylor? LicklePubInc? RichardL.Taylor? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-Miscellaneous-AirSports&Recreation? Subjects-Sports-General? Tips to Fly by (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Collins? LicklePubInc? RichardL.Collins? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Science-General The Perfect Flight (Thomasson-Grant Aviation Library) Lickle Pub Inc? Richard L. Collins? LicklePubInc? RichardL.Collins? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Sports? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Sports-Miscellaneous-AirSports&Recreation? Subjects-Sports-General? The Proficient Pilot (Tg Aviation Library.) Lickle Pub Inc? Barry Schiff? LicklePubInc? BarrySchiff? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? On Miniature Wings Model Aircraft of the National Air and Space Museum Lickle Pub Inc? Thomas J. Dietz? Eric F. Long? LicklePubInc? ThomasJ.Dietz? EricF.Long? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Photography-PhotoEssays? Subjects-Arts&Photography-Art-Museums&Collections-Museums-ExhibitionCatalogs-General? Subjects-Engineering-General? Subjects-Home&Garden-Antiques&Collectibles-Toys? Subjects-Home&Garden-Crafts&Hobbies-Models? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Professional&Technical-Engineering-General Autocad 2000 in a Nutshell A Command Reference Guide Oreilly & Associates Inc? Dorothy Kent? Oreilly&AssociatesInc? DorothyKent? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-AutoCAD? Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-CAD&CAM? Subjects-Computers&Internet-Programming-GameProgramming? Subjects-Computers&Internet-Games&StrategyGuides-Programming? Subjects-Computers&Internet-GraphicDesign-General? Subjects-Computers&Internet-GraphicDesign-CAD-AutoCAD? Subjects-Computers&Internet-GraphicDesign-CAD-CAD&CAM? Subjects-Computers&Internet-ByPublisher-O Reilly-Series-Nutshell? Subjects-Computers&Internet-ByPublisher-O Reilly-Programming-General? Subjects-Computers&Internet-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-AutoCAD? Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-CAD&CAM? ByPublisher-O Reilly-Series-Nutshell? ByPublisher-O Reilly-Programming-General? The Unofficial Guide to Lego Mindstorms Robots Oreilly & Associates Inc? Jonathan Knudsen? Oreilly&AssociatesInc? JonathanKnudsen? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-ByPublisher-O Reilly-Programming-General? Subjects-Computers&Internet-General? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-General? Subjects-Engineering-Mechanical-Automation? Subjects-Engineering-Mechanical-General? Subjects-Engineering-Mechanical-Robotics? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Automation? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Professional&Technical-Engineering-General ByPublisher-O Reilly-Programming-General? Solid Modeling With Autocad For Ame 2.0 2.1 (The Autocad Reference Library) Ventana Pr? Ronald W. Leigh? VentanaPr? RonaldW.Leigh? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-AutoCAD? Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-CAD&CAM? Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-GraphicDesign-General? Subjects-Computers&Internet-GraphicDesign-DesktopPublishing-General? Subjects-Computers&Internet-GraphicDesign-CAD-AutoCAD? Subjects-Computers&Internet-GraphicDesign-CAD-CAD&CAM? Subjects-Engineering-ComputerTechnology-CAD&CAM? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-ComputerTechnology-CAD&CAM? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-AutoCAD? Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-CAD&CAM? Subjects-Science-Mathematics-Applied-Engineering-Modeling? Subjects-Professional&Technical-Engineering-General 洋書
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MOD一覧 リンク先は大体Google検索です、バージョン記入は気休め MOD 検索 https //mods.curse.com/mc-mods/minecraft http //mod-minecraft.net/category/minecraft-mods/ http //www.9minecraft.net/ 編集 システムMOD MOD 説明 v 基本システム MinecraftForge MOD前提 - OptiFine 軽量化 / BetterFps FPS向上 / FoamFix 高速化 - Chat Bubbles! チャット吹き出し - Xaero s Minimap ミニマップ(レーダー付き) 1.10.2 VoxelMap ミニマップ(レーダー付き、レーダー顔アイコン表示可能) - Rei s Minimap ミニマップ - IntelliInput 日本語入力 - BetterFonts 綺麗フォント config memo - Hit Splat Damage Indicators HP&ダメージ表示 - ToroHealth Damage Indicators HP&ダメージ表示 1.11.2 Just Enough Items (JEI) レシピ表示 1.10.2 CraftGuide レシピ表示 1.7.10 Just Enough Resources (JER) モンスタードロップ、ダンジョンストレージルート、鉱石深度、植物情報表示 1.10.2 Inventory Tweaks インベントリ・チェスト整頓MOD - Hostile Gnosis Primer 本で敵mobを味方にする 1.8 Geochests 家持ち運びMOD 1.7.10 / 1.7.2 / 1.6.4 Crafting Tweaks クラフティングテーブルに配置操作などの補助ボタンを追加する 1.10.2 操作補助MOD MOD 説明 v 一括破壊 連鎖破壊MOD configをいじらず、ゲーム中にブロックを登録し一括破壊を可能にするMOD - McAssistant 制限付け一発破壊系、自動種植え 1.10.2 レベルシステムMOD MOD 説明 v ステータスシステム Level Up Mod レベルUP時、ステータスポイントが増え、攻撃UPなど割り振ることができる(シングル用、マルチ一部動作確認) 1.12 / 1.7.10 / 1.7.2 エンチャントシステムMOD MOD 説明 v エンチャントシステム More Enchantments MOD エンチャントの種類追加 1.7.10 / 1.7.2 Super Enchants 一部のエンチャントレベル上限UP - エンチャント交換MOD エンチャントをマテリアルとして自由に取り外し可能にしたり、レベル上げができる - 編集 便利MOD MOD 説明 v 機械系 Applied Energistics 2 アイテムをデータ化し保管や転送を可能にする 1.7.10 作業台 EasyCrafting 所持材料で完成品リストから選択してクラフトを可能にする作業台を追加する - アイテム保管 MoreInventoryMod アイテムを保管するためのコンテナ・ポーチなど便利系アイテムを追加する 1.7.2 IronChests 鉄、金、ダイヤなどの大容量チェストを追加する - Storage Drawers アイテムを保管するためのストレージを追加する 1.10.2 / 1.11.2 アイテム運搬 Hopper Ducts Mod ホッパー結合用アイテムを追加し、出し入れ方向を自由にする - アイテム購入 Universal Coins 所持アイテムから購入・販売可能にする - Star-Mall Mod アイテムを購入・販売可能にするコンピュータを追加する - 編集 HARD-MOD MOD 説明 v 難易度UPシステム InfernalMobs ディアブロ風ユーニクモンスターのようなオプション付加されたモンスターが沸くようになる、他のモンスター追加系MODにも適応される 1.12.1 Epic Siege Mod モンスターの意識範囲上昇、ブレイズ地上沸き、遠距離攻撃射程増加、クリーパー破壊行動、ベット無効化、プレイヤー死亡時ゾンビ追加...etc 1.10.2 / 1.7.10 Zombie Awareness ダメージ時出血を追加する、血、音、光源を意識してゾンビなどが寄ってくるようになる、ゾンビが集団行動するようになる 1.12.2 高難易度 Lycanite s Mobs モンスターやペット可能なモンスターを追加する、作業は常に危険と隣り合わせ、ネザーはより一層地獄化とする(クリーパー系modと組み合わせオススメ) - まどマギ MOD 魔女を追加する、便利ツールや強い武器なども追加される、家がよく壊れる 1.6.4(更新停止) Grimoire of Gaia 3 擬人化モンスターを追加する 1.12.2 Ore Spawn モンスター・ディメンションを追加する、食料面はイージーになる 1.7 / 1.6.4 Mutant Creatures 一部のバニラモンスターのミュータント化したモンスターを追加する、独特な動きをする 1.7.10 Eternal Isles モンスター・ディメンション・装備などを追加する 1.7.2 ゲリラVsコマンドー プレイヤーを襲うゲリラを追加する 1.12.2 / 1.10.2 / 1.6.4 / 1.6.2 NoShelter ゾンビを凶暴化させる 1.7.10 Primitive Mobs 複数の新しいクリーパーや個性的なモンスターを追加する、その他蜘蛛ペット、取引NPC追加 1.12.2 匠Craft 大量の狂気クリーパー・装備・ブロック・ディメンションを追加する 1.12.2β 総合MOD 編集 冒険MOD MOD 説明 v 冒険系要素 Magic Crusade RPG mods 6種の職業、ディメンション、ステータス上昇装備などを追加する(ベットの枕にも移動可能にするゲート有り) 1.7.10(配布停止) DQMⅢNext ドラクエ系のモンスター・アイテム・職業・魔法・レベルのシステムなどのやり込み要素を追加する 1.7.10 / 1.5.2 Pokécube / Revival ポケモンを追加する、リアルタイム戦闘型 1.5.2-R1.11 Witchery 魔術要素を追加、難易度高め 1.7.10 The Betweenlands Mod 暗い湿地帯系ディメンション、モンスター、アイテム追加 β1.10.2 / 1.12.2 編集 産業MOD MOD 説明 v 漁業システム Mariculture 海・釣りなどの漁業要素の追加 1.7.10 編集 魔法MOD MOD 説明 v 魔法要素 Ars Magica 2 魔法要素を追加する 1.10.2 Thaumcraft 6.1 魔法要素を追加する 1.12.2 / 1.8.9 Minegicka 3 Mod 魔法要素を追加する、魔法スペルの作成 1.7.10 / 1.7.2 Botania 花の魔法要素を追加する 1.12.2 編集 武器MOD MOD 説明 v 特殊武器関連 五つの難題MOD+ 東方mod、五つの難題関連アイテム・弾幕などを追加する 1.7.10 / 1.7.2 / 1.6.4 / 1.5.2 抜刀剣mod コンボ攻撃や特殊な攻撃の可能な刀を追加する 1.12.2 / 1.7.10 / 1.7.2 編集 ツールMOD MOD 説明 v ツール、武器全般 Tinkers Construct ツール、武器などを作成する 1.10.2
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Angle Trigonometry Functions [8.1] Component-wise operation. Parameters specified as angle are assumed to be in units of radians. T is float, vec2, vec3, vec4. T radians(T degrees) degrees to radians T degrees(T radians) radians to degrees T sin(T angle) sine T cos(T angle) cosine T tan(T angle) tangent T asin(T x) arc sine T acos(T x) arc cosine T atan(T y, T x)T atan(T y_over_x) arc tangent Exponential Functions [8.2] Component-wise operation. T is float, vec2, vec3, vec4. T pow(T x, T y) xy T exp(T x) ex T log(T x) ln T exp2(T x) 2x T log2(T x) log2 T sqrt(T x) square root T inversesqrt(T x) inverse square root Common Functions [8.3] Component-wise operation. T is float, vec2, vec3, vec4. |T abs(T x)|absolute value |T sign(T x)|returns -1.0, 0.0, or 1.0 |T floor(T x)|nearest integer = x |T ceil(T x)|nearest integer = x T fract(T x) x - floor(x) T mod(T x, T y)T mod(T x, float y) modulus T min(T x, T y)T min(T x, float y) minimum value T max(T x, T y)T max(T x, float y) maximum value T clamp(T x, T minVal, T maxVal)T clamp(T x, float minVal, float maxVal) min(max(x, minVal), maxVal) T mix(T x, T y, T a)T mix(T x, T y, float a) linear blend of x and y T step(T edge, T x)T step(float edge, T x) 0.0 if x edge, else 1.0 T smoothstep(T edge0, T edge1, T x)T smoothstep(float edge0, float edge1, T x) clip and smooth Geometric Functions [8.4] These functions operate on vectors as vectors, not component-wise. T is float, vec2, vec3, vec4. float length(T x) length of vector float distance(T p0, T p1) distance between points float dot(T x, T y) dot product vec3 cross(vec3 x, vec3 y) cross product T normalize(T x) normalize vector to length 1 T faceforward(T N, T I, T Nref) returns N if dot(Nref, I) 0, else -N T reflect(T I, T N) reflection direction I - 2 * dot(N,I) * N T refract(T I, T N, float eta) refraction vector Matrix Functions [8.5] Type mat is any matrix type. mat matrixCompMult(mat x, mat y) multiply x by y component-wise Vector Relational Functions [8.6] Compare x and y component-wise. Sizes of input and return vectors for a particular call must match. Type bvec is bvecn; vec is vecn; ivec is ivecn (where n is 2, 3, or 4). T is the union of vec and ivec. bvec lessThan(T x, T y) x y bvec lessThanEqual(T x, T y) x = y bvec greaterThan(T x, T y) x y bvec greaterThanEqual(T x, T y) x = y bvec equal(T x, T y)bvec equal(bvec x, bvec y) x == y bvec notEqual(T x, T y)bvec notEqual(bvec x, bvec y) x!= y bool any(bvec x) true if any component of x is true bool all(bvec x) true if all components of x are true bvec not(bvec x) logical complement of x Texture Lookup Functions [8.7] Available only in vertex shaders. vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod) vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod) vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod) vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod) Available only in fragment shaders. vec4 texture2D(sampler2D sampler, vec2 coord, float bias) vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias) vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias) vec4 textureCube(samplerCube sampler, vec3 coord, float bias) Available in vertex and fragment shaders. vec4 texture2D(sampler2D sampler, vec2 coord) vec4 texture2DProj(sampler2D sampler, vec3 coord) vec4 texture2DProj(sampler2D sampler, vec4 coord) vec4 textureCube(samplerCube sampler, vec3 coord)
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I am going to update it every Wednesday Work and 【AD】 Git 【AD】 Baza like correction etc. Characters introduction Chapter 1 Revenge version of Cu It transforms in about ♂ small dice of Cu and Pepengin and it transforms it into Delfaitar that parents were killed by the angel army. ♀ is curious of the selah rappee. It lives in the danger area of ♂ planet Dego of Fimpepengin (Kiristonca islands). Commander Deldar of Gale satan army Gale company Radelpingargal company belonging Ricsatanisgal company belonging Angel army- It makes a surprise attack though it is belonging of the Zerofaitargelnia base of hex ASG equipment and it aims at Gald. Josefheringalgald angel martial base belonging Chapter 2 Tabihan of planet Chapter 2 Tabihan of planet The color of penguin s of Wrenn ♂ skin is green, and Pold birth. In the color of ♀ skin of Risarape, Orengeren is a childhood friend. No Utsbshikingmanimon ** (Sex doesn t exist in Kingmanimon). However, the habit of saying. I am for revenge of Chapter 1 Cu episode 1 curiosity episode 2 past episode 3 departure A star of the episode 4 sterility episode 5 position episode 6 power episode 7 preparations episode 8 unexpected episode 9 battle An end of episode 10 war episode 11 aggression episode 12 severe cold episode 13 record episode 14 relief episode 15 invasion last story ending last story lateral biography ending G Lateral biography fatigue, comment from the people who appeared Chapter 2 Tabia of planet The first story flowering plant The second story street The third story is done business. The fourth story city The fifth Hanashiiro The sixth story business strategy Anecdote characters It lives in the danger area of ♂ planet Dego of Fimpepengin (Kiristonca islands). Story of anecdote fin Postscript Chapter of postscript Git Chapter of postscript Baza It is an impression column of the novel. It writes by all means and ruining is deleted as soon as it discovers it. 名前 コメント すべてのコメントを見る
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描画関連のレジストリクラス. その性質上クライアント側のみで, 基本的にClientProxyで呼ぶ. 目次 ブロック関連 アイテム関連 Entity関連 他 ブロック関連 public static void registerBlockHandler(ISimpleBlockRenderingHandler handler) public static void registerBlockHandler(int renderId, ISimpleBlockRenderingHandler handler) BaseMod.renderWorldBlock, renderInvBlockに相当するISimpleBlockRenderingHandlerを登録するメソッド. public static int getNextAvailableRenderId() ModLoader.getUniqueBlockModelID()に相当するメソッド. 新しいRenderTypeを取得する. アイテム関連 public static int addNewArmourRendererPrefix(String armor) ModLoader.addArmor()に相当するメソッド. Entity関連 public static void registerEntityRenderingHandler(Class ? extends Entity entityClass, Render renderer) BaseMod.registerRenderer()に相当するメソッド. Entityのクラスと描画するクラスを結び付けるメソッド. 他 public static int addTextureOverride(String fileToOverride, String fileToAdd) public static void addTextureOverride(String path, String overlayPath, int index) public static int getUniqueTextureIndex(String path) ModLoaderとの互換性を保つために用意されたメソッド. ModLoader.addOverrideの内側.
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William Tell Overture アーティスト名 Classic Remix 譜面作成者 徒競走苦手おじ BPM 180 シンプル カオス Normal Hard Master Normal Hard Master 1 158 3 312 7 718 1 135 4 268 7 587 入手方法(実装日) 初期(2019/10/21)から実装 ショップにて購入(250MC) 解説 『ウィリアム・テル序曲』のリミックス 原曲はロッシーニ作曲 ほかの音楽ゲームでのリミックス ウィリアム・テル序曲 / W.T. Orchestra (jubeat ripples) jubeat plusデフォルト曲 ウィリアム・テル序曲 (太鼓の達人5) 参考動画 公式音源 動画リンク
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このページは修正されています。 ・2017-01-31 管理人 赤字の部分を完全削除しました。 Alfa Romeo Mito Brera 33 08 8C 164 75 155 08 8C Competizione/Competizione Spider Nuvola Spider 09 Brera Italia Carabo 159 Li 155 Q4 Montreal Gulia Sprint GTA Stradale Gulietta 4CNEW! 8C CompetizioneNEW! Ariel Atom V8 Atom 3.5 Aston Martin 13 Vanquish DB5 One-77 01 Vanquish One-77 Police Vanquish Police V12 Vantage V12 Zagato DB9 DBS Cygnet Audi Q7 R10 ADT S4 RS5 RS4 Avant RS3 Sportback R8 V10 Plus R8/R8 Spider S5 R8 V10 Plus Spider[EPM]NEW! BAC Mono Bentley Continental GT Continental SS Arnage BMW M3 GTS 13 M6 Z4 GT3 95 M5 M1 12 M5 10 M6 11 1M Bugatti Veyron Super Sport Veyron 16.4 Grand Sport Veyron 16.4 Super Sport Veyron 16.4 Police Veyron Sang Bleu EB110 Caterham Superlight R500 Super Seven Cadillac Cien Eldorado Escalade ESV CTS-V/Coupe CTS Bertone Mantide Chrysler 300 ME-Four-Twelve 300 SRT-8 New Yorker Chevrolet Camaro SS Camaro ZL1 Camaro IROC-Z 09 Corvette ZR1 06 Corvette Z06 Corvette Grandsport Corvette Z06 Police Corvette ZR1 NYPD Impala Police Impala Caplice Caprice Police 13 Capruce PPV Dodge 70 Charger 70 Challenger Ford Mustang GT 13 Mustang GT NFS 05 Mustang GT Heneessey Ford GT1000 Crown Victoria Crown Victoria Police Taurus Police Interceptor Police Interceptor Utility F150 SVT Baja F150 SVT Raptor Focus RS Focus ST Fiesta Escort Ferrari 458 Italia/Spider FF F40 F50 F12 N-Largo F12berlinetta Carifornia LaFerrari/Spider FXX 599XX F430 Testarossa 512TR 360 Spider F2005 F2012 Scuderia/Spider Dino F12 Duo Tone 599 GTO 250 F355 250 Carifornia 288 GTO 250 Testa Rossa 458 Challenge Carifornia[EPM]NEW! GTA Spano Hennessey Venom GT/Spider Honda S2000 Civic Integra Odyssey NSX-R NSX CR-Z CR-X Fit Accord Prelude CR-V Infiniti G37 FX50 G35 FX45 Jaguar C-X75 XF-R XJ-L XKR XJ220 XKR-S Koenigsegg One 1 Agera R CCX CCGT CC8S CCXR Edition Agera R[EPM] NEW! Agera[EPM]NEW! Agera Lamborghini Gallardo/LP570-4 Spider/LP560-4 Spider Reventon Aventador Veneno Urus Haracan Countach Sesto Elemento Sesto Elemento Police Aventador Police Gallardo Police Reventon Police Aventador J 13 LP570-4 LP570-4 Super Trofeo Lancia Delta Stratos Land Rover Range Rover Evoque Range Rover Sport Marussia B2 Mazda RX-7 RX-8 2 Roadster RX3 787B RX-8 Police R100 RX-4 Speed 3 3 MX-5 Maserati GT Stradale Quattroporte MC12 Gran Turismo S Mercedes-Benz SLS AMG Black Series SL65 AMG Black Series SLS AMG SL65 Roadster SLK55 AMG E190 C220 SL500 E190 Neobus B65 Sprinter S65 W221 AMG C63 AMG C63 AMG Black Series CLK55 CL65 AMG W210 SV12R G65 AMG E63 AMG SLR McLaren McLaren Stirling Moss Torino Brabus E55 E320 300 SL CLK GTR Vito 300SEL 230 E S350 ML63 AMG W111 600SEC GL450 SEL600 CLS63 190E Evolution ⅡNEW! SLS AMG GT-3NEW! SLS AMG GT3 McLaren F1 MP4-12C 12C Spider P1 MP4-12C GT3 MP4-28 MP4-27 Mitsubishi EVO Lancer Eclipse 3000GT Pajero Colt Fuso Tow Truck Dakar EVO X Police Nissan R35 GT-R BNR34 GT-R R34 V-Spec R34 Tokyo Police R34 Saitama Police R32 GT-R 370Z 2000GT-R 240SX Skyline Frontier Silvia S14 S15 350Z Onevia Pagani Huayra Zonda R Zonda Roadster Zonda Cinque Zonda Tricolore Zonda F Porsche 911 GT3 14 911 Turbo 13 911 GT3 911 GT2 911 Targa Carrera GT 911 Turbo 993 GT2 10 911 Sport Classic Cayenne Cayman S Panamera 918 95 Carrera RS 911 Carrera S Carrera 4 TargaNEW! RUF CTR3 CTR2 RT12S RGT-8 RK Spider RK Coupe RT12R Shelby GT500 Super Snake GT500 Eleanor Cobra Cobra Daytona GT500KR Ford Mustang GT500 GT500 428CJ Cobra JetNEW! Subaru BR-Z Impreza Regacy SRT Charger Viper Viper SRT-10 ACR Viper GTS Challenger Charger Police Challenger Police Viper Police SSC Urutimate Aero Toyota AE86 Land Cruiser Hilux GT-One FJ Cruiser Prius Camry Supra Altezza Mark Ⅱ 1JZ-GTE Tesla Roadster Model S W-Motors W Motors Lykan Hypersport GTA5 Vapid Police Cruiser[ELS] Vapid New Police Cruiser[ELS] ELSV8 LA Country Sheriff Pack Ford CVPI L.t Caine s LCPD Car Pack(Ford/Chevrolet/Dodge) Vapid Curikinton Blavado Golira ELSV7 Vapid Police Cruiser[ELS] Vapid New Police Cruiser[ELS] GTA V DLC Car Pack DLC Pack NFS R MOD作者一覧 y97y(FM4から。主に日本車を作成している。) smokey8808(ForzaやNFSが中心。新型スポーツカーを中心に作成している。) alex189(FM4から。y97yとは違い、スポーツカーを中心としている。) Dennissaurus(たまにしか活動していない。Asphaltや、Forzaが中心。) rkmario(エンジン音が中心。) Bean 19(Forza中心。外車がメイン。) emad-tvk(以前、リアルカーを作成していた。) cromchen(emad-tvkと同じく。) monster875(Forza Horizon 2から。日産車が多い。) Tizir(Forzaから。チューニングされたものが多い。) louping0(Real Racing 3から。最近はあまり活動していない。) Knoxville9813(Forza Horizon 2から。カスタムされたものが多い。) Kanai(Forza 4から。シボレーの古い車を(趣味で)おもに作っているが、たまに新しい車を作る。) [GOC]Kira(以前までFM4のいろんな車をコンバートしていたが、最近はあまり見かけない。)
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Computing and maximizing influence in linear threshold and triggering models Justin T. Khim, Varun Jog, Po-Ling Loh NIPS 2016 概要 影響拡散の上下限を新たに作ったよ! LTモデルとTriggeringモデル 下限は単調劣モジュラなので、最大化できて良い解になる 主結果 LTモデル 上限 $$ \leq |A| + \mathbf{b}_{\bar{A}}^\top (\mathbf{I}-\mathbf{B}_{\bar{A}\bar{A}})^{-1} \mathbf{1}_{\bar{A}} $$ An Upper Bound based Greedy Algorithm for Mining Top-k Influential Nodes in ...と大体同じ 下限 $$ \geq \sum_{0 \leq k \leq m} \omega(P_A^k) $$ $$ \omega(W) = \sum_{w \in W} \omega(w) = \sum_{w \in W} \prod_{e \in w} b_e $$ $$ P_A^k $$:$$A$$から$$\bar{A}$$までの長さkの経路全体 Efficient influence spread estimation for influence maximization under the ...と一部かぶっている 最悪時には全然駄目、下限=1.5、上限=(n+2)/4 適当に仮定を置いて下限/上限をバウンドしようとしている Triggeringモデル 何かそれっぽいやつ その他性質 下限はすごく特殊な場合(近傍しか見てない)には、単調劣モジュラ 実験 目的:上下限がそれ程タイトか?貪欲アルゴリズムはどれくらい良いか? データ:Erdős–Rényi、Preferential attachment、Gridで全て小さめ シードの選び方はシミュレーション回数が全体的に雑 まとめ 見所なし NIPS 影響拡散 影響最大化 2017/10/02
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CGContext class CGContext # Managing Graphics Context def flush; self end def self.Get_type_id; id end def release; end def retain; end def synchronize; end # Saving and Restoring the Current Graphic State def save_g_state; self end def restore_g_state; self end # Getting and Setting Graphics State Parameters def get_interpolation_quality; @interpolation_quality end def set_flatness(flatness); @flatness=flatness end def set_interpolation_quality(quality); @interpolation_quality= quality end def set_line_cap; end def set_line_dash; end def set_line_join; end def set_line_width; end def set_miter_limit; end def set_pattern_phase; end def set_fill_pattern; end def set_rendering_intent; end def set_should_antialias; end def set_should_smooth_fonts; end def set_stroke_pattern; end def set_blend_mode; end def set_allows_antialiasing; end # Constructing Paths def add_arc; end def add_arc_to_point; end def add_curve_to_point; end def add_lines; end def add_line_to_point; end def add_path; end def add_quad_curve_to_point; end def add_rect; end def add_rects; end def begin_path; end def close_path; end def move_to_point; end def add_ellipse_in_rect; end # Painting Paths def clear_rect; end def draw_path; end def even_odd_fill_path; end def fill_path; end def fill_rect; end def fill_rects; end def fill_ellipse_in_rect; end def stroke_path; end def stroke_rect; end def stroke_rect_with_width; end def replace_path_with_stroked_path; end def stroke_ellipse_in_rect; end def stroke_line_segments; end # Getting Information About Paths def is_path_empty; end def get_path_current_point; end def get_path_bounding_box; end def path_contains_point; end # Setting Color, Color Space, and Shadow Values def set_alpha; end def set_CMYK_fill_color; end def set_fill_color; end def set_CMYK_stroke_color; end def set_fill_color_space; end def set_fill_color_with_color; end def set_gray_fill_color; end def set_gray_stroke_color; end def set_RGB_fill_color; end def set_RGB_stroke_color def set_shadow def set_shadow_with_color def set_stroke_color def set_stroke_color_space def set_stroke_color_with_color # Transforming User Space def concat_CTM; end def get_CTM; end def rotate_CTM; end def scale_CTM; end def translate_CTM; end # Using Transparency Layers def begin_transparency_layer def begin_transparency_layer_with_rect def end_transparency_layer # Drawing an Image to a Graphics Context def draw_tiled_image def draw_image # Drawing PDF Content to a Graphics Context def draw_PDF_page def draw_PDF_document # Drawing With a Gradient def draw_linear_gradient def draw_radial_gradient # Drawing With a Shading def draw_shading # Setting Up a Page-Based Graphics Context def begin_page def end_page # Drawing Glyphs # 字面の描画 def show_glyphs(g, count); self end def show_glyphs_at_point(x, y, glyphs, count); self end def show_glyphs_with_advances(glyphs, advances, count); self end def show_glyphs_at_positions()(glyphs, positions, count); self end # Drawing Text # テキストの描画 def get_text_matrix; @matrix end def get_text_position; @text_position end def select_font(name, size, text_encoding); @font=CTFont(name, size, text_encoding) end def set_character_spacing(spacing); @spacing end def set_font; end def set_font_size def set_text_drawing_mode def set_text_matrix def set_text_position def show_text def show_text_at_point # Converting Between Device Space and User Space def get_user_space_to_device_space_transform def convert_point_to_device_space def convert_point_to_user_space def convert_size_to_device_space def convert_size_to_user_space def convert_rect_to_device_space def convert_rect_to_user_space end Functions by Task Manageing Graphics Contexts How to Use context = NSGraphicsContext.current_context.graphics_port context.set_text_matrix CGAffineTransform Identity